In the sixth world people are less defined by their place of birth and more by their sub-species and the corporation they work for. Coupled with a transient world population caused by corporate resource reallocation and people smuggling, multiculturalism is turned up to 11 but what determines the native language of the average ork on the street?
A Porn Star, a Drug Addict and a Rockergirl, 3 non-player characters for Shadowrun.
My wife pre-ordered the Shadowrun 5 core book for my birthday (23/5) and I’m still waiting for it to be delivered by Amazon. Amazon has advised me that it might be preferable for me to cancel the order and submit a new one. Unfortunately being in Australia this just resets the clock before the book is delivered. I’m wondering if there is anyone else out there who hasn’t received a pre-order or if I’m going to be the lucky recipient of the last book from the first print run. Hopefully I’ll have the book before we get back to our Blood Protocol campaign in 2014.
Leading up to Christmas the group traditionally gets tied up in family commitments so we end up missing games. In the past this has resulted in people missing whole sections of a campaign or TPKs (what do you mean the decker isn’t coming?) so instead we switch to something a bit more lighthearted. Last year it was LOTFP’s The God that Crawls and this year the plan is to play some Dungeon World. I look forward to trying different systems during Christmas and I’m even more excited to hand over the GM reins for a while (The horse responsible for organizing the group is still mine though :(). I plan on playing Dungeon World’s take on the Barbarian. I particularly like the rules around the Barbarian’s appetites and the option of being heavily armored or unencumbered. Dungeon World’s system also favors fluff over crunch so I’m looking forward to really embellishing my character.
Zak’s posted the idea of an rpg profile that would give people an idea of who you are and what you’re about in the RPG world. Here’s mine. I’m currently running: A fortnightly Shadowrun 5th Edition game. Tabletop RPGs I’m currently playing include: Dungeon World I would especially like to play: Legend of the Five Rings and Stars without Number I live in: Australia 2 or 3 well-known RPG products other people made that I like: Lamentations of the Flame Princess, BECMI Dungeons and Dragons, TMNT 2 or 3 novels comics I like: The Last days of American Crime, Criminal: Last of the Innocent, FVZA 2 or 3 movies I like: Miami Vice, The Devil’s Backbone, Nightwatch Best place to find me on-line: google+ I will read almost anything on tabletop RPGs if it’s: My standards are low. If it’s formatted to be readable I’ll probably read it. Games I run are like this.
A previous post started a discussion of the complexity inherent in Shadowrun that isn’t found in other games. In particular the attack action and the procedure to determine if you hit and how much damage you inflict was cited as being more complex than attack actions in other games. In the discussion I compared Shadowrun’s attack action to Dungeon and Dragon’s and I started thinking about how Shadowrun’s attack action affects the narrative of the combat.
I have signed up for Secret Santicore 2013, an annual community project where GMs and players request new RPG content and in return fulfill another random person’s request. Ideally the requests can be fulfilled in one to two pages and cover a variety of RPGs and genres. This year it’s being administered by Joey Lindsey over at Metal vs Skin who I hope will be sending out the requests on the 5th of October to be fulfilled. I’m keen to not only see what someone else has requested but to see how I go with writing something down for a change. Last year’s Secret Santicore can be downloaded here.
It has been difficult to get a game of Shadowrun together because the group has been occupied with other things. Fortunately (barring server room shenanigans) the group had the chance to play last weekend and we decided to run the 5th edition of Food Fight using the core rulebook pregens. Despite this being the first 5th edition game we had played I modified the scenario slightly by changing the floor plan of the McHughs to a more contemporary concept store and placed the hostage in an undocumented subterranean basement. In the interest of fair play I also removed the roof mounted defences and the NPC Decker from the encounter as only the Troll Bounty Hunter and Human Combat Mage showed up to rescue the girl. The scenario gave me a good feeling of the system and the challenges I’m likely to face albeit without the matrix or drone rules coming into play. One major hurdle I had was finding the drain resistance test attributes. They’re not included in the drain rules but instead they’re located in the Magic Tradition sidebars. This coupled with the other useability issues I’ve previously found it’s becoming obvious that the formatting of the core rulebook is going to make referencing the rules challenging. Another area that received some criticism from the players was the combat success tests and the amount of dice rolling involved to simply see if you hit and how much damage you inflicted. The criticism was valid as the test involves rolling […]
One of the ways I determine a good roleplaying game from a bad one is how inviting the character sheet is. If the sheet is complex or overly pretty without being functional then I will likely never play the game. The other thing I look at is how character creation plays out – is it easy to follow? Do I feel confident the character I made works? Is there group creation rules? Having already pre-purchased the 5th edition of Shadowrun I sat down to run through character creation not only to see how 5th edition stacks up but to discover the rules. There were parts where I got lost along the way but I will point them out as I go.
After a two hour character generation session it was time to play. I forget what the job was but the players decided that their first stop would be a joygirl for more information. I’ve always remembered the joygirl because I had to ask the players how a joygirl could have anything to do with what they currently knew. In true sandbox fashion they explained it and I ran with it. The joygirl still having no clue why she’s talking to a bunch of cybered up shadowrunners starts pressuring the PCs for some cash, just 50¥ so her pimp doesn’t beat her later. The PCs being the alpha dogs they were didn’t feel the need to pay, they could handle themselves – after all there were four of them.